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Using computer science in digital gaming careers / Jennifer Culp.

Summary:

Over the past three decades, video games have moved from the arcade to the home to the palm of a player s hand. And all of those changes have been made possible through technological advancements and application of these advancements through coding. This guide gives those who have already decided to apply their skills to creating digital games, as well as those who love games but don t have a solid career path in mind, the tools and knowledge that every job seeker needs to begin building a career.

Record details

  • ISBN: 9781508175223
  • ISBN: 1508175225
  • Physical Description: 80 pages : color illustrations ; 24 cm.
  • Publisher: New York : Rosen Publishing, 2018.

Content descriptions

Bibliography, etc. Note:
Includes bibliographical references and index.
Formatted Contents Note:
Games and programming -- Game design and game engines -- Art and animation -- Level editors: digital game dungeon masters -- Narrative design -- DevOps engineering -- CRUNCH : how games get made -- Networking.
Subject:
Video games > Design > Vocational guidance > Juvenile literature.
Video games > Programming > Vocational guidance > Juvenile literature.
Video games industry > Vocational guidance > Juvenile literature.
Video games > Vocational guidance > Juvenile literature.

Available copies

  • 3 of 3 copies available at NC Cardinal. (Show)
  • 2 of 2 copies available at Onslow County Public Library.

Holds

  • 0 current holds with 3 total copies.
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Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Jacksonville Main Library YA 794.81 CUL (Text) 36015000250874 Young Adult Nonfiction Available -
Sneads Ferry Branch Library YA 794.81 CUL (Text) 36015001130000 Young Adult Nonfiction Available -

Accessibility Features

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020 . ‡a1508175225 ‡q(library binding)
040 . ‡aDLC ‡beng ‡erda ‡cDLC
05000. ‡aQA76.76.C672 ‡bC85 2018
08200. ‡a794.8/1535023 ‡223
1001 . ‡aCulp, Jennifer, ‡d1985- ‡eauthor. ‡0(CARDINAL)611675
24510. ‡aUsing computer science in digital gaming careers / ‡cJennifer Culp.
264 1. ‡aNew York : ‡bRosen Publishing, ‡c2018.
300 . ‡a80 pages : ‡bcolor illustrations ; ‡c24 cm.
336 . ‡atext ‡btxt ‡2rdacontent
337 . ‡aunmediated ‡bn ‡2rdamedia
338 . ‡avolume ‡bnc ‡2rdacarrier
385 . ‡nage ‡aChildren ‡2lcdgt
4901 . ‡aCoding your passion
504 . ‡aIncludes bibliographical references and index.
5050 . ‡aGames and programming -- Game design and game engines -- Art and animation -- Level editors: digital game dungeon masters -- Narrative design -- DevOps engineering -- CRUNCH : how games get made -- Networking.
520 . ‡aOver the past three decades, video games have moved from the arcade to the home to the palm of a player s hand. And all of those changes have been made possible through technological advancements and application of these advancements through coding. This guide gives those who have already decided to apply their skills to creating digital games, as well as those who love games but don t have a solid career path in mind, the tools and knowledge that every job seeker needs to begin building a career.
650 0. ‡aVideo games ‡xDesign ‡xVocational guidance ‡vJuvenile literature.
650 0. ‡aVideo games ‡xProgramming ‡xVocational guidance ‡vJuvenile literature.
650 0. ‡aVideo games industry ‡xVocational guidance ‡vJuvenile literature.
650 0. ‡aVideo games ‡xVocational guidance ‡vJuvenile literature.
830 0. ‡aCoding your passion. ‡0(CARDINAL)632977
902 . ‡aMARCIVE 201809
902 . ‡aMARCIVE 201909
902 . ‡aMARCIVE 201912
902 . ‡aMARCIVE 202109
902 . ‡aMARCIVE 202112
902 . ‡aMARCIVE 202203
902 . ‡aMARCIVE 202303
901 . ‡a11136756 ‡b ‡c11136756 ‡tbiblio