Inside video games / by Meg Marquardt ; content consultant, David Culyba, Assistant Teaching Professor, Carnegie Mellon University.
Introduces video game technology, describing the very first games with poor graphics, the types of platforms and hardware used for different games, and how improvements in hardware and software have made games more realistic.
Record details
- ISBN: 9781532117947
- Physical Description: 48 pages : illustrations (chiefly color) ; 24 cm.
- Publisher: Minneapolis, Minnesota : Core Library, an imprint of Abdo Publishing, [2019]
Content descriptions
- Bibliography, etc. Note:
- Includes bibliographical references (page 47) and index.
- Target Audience Note:
- 810L Lexile
- Study Program Information Note:
- Accelerated Reader AR MG 5.4 1 513746.
Search for related items by subject
- Subject:
- Technological innovations > Juvenile literature.
Video games > Juvenile literature.
Video games > Design > Juvenile literature.
Search for related items by series
Available copies
- 3 of 4 copies available at NC Cardinal. (Show)
- 1 of 1 copy available at Onslow County Public Library.
Holds
- 0 current holds with 4 total copies.
Show Only Available Copies
| Location | Call Number / Copy Notes | Barcode | Shelving Location | Status | Due Date |
|---|---|---|---|---|---|
| Jacksonville Main Library | J794.8 MAR (Text) | 36015000793097 | Juvenile Nonfiction | Available | - |
Accessibility Features
| LDR | 01734nam a2200397 i 4500 | ||
|---|---|---|---|
| 001 | 11858352 | ||
| 003 | CARDINAL | ||
| 005 | 20200103115332.0 | ||
| 008 | 190218s2019 mnua j b 001 0 eng d | ||
| 010 | . | ‡abl2019005137 | |
| 020 | . | ‡a9781532117947 ‡q(library binding) | |
| 040 | . | ‡aIMmBT ‡beng ‡erda ‡cIMmBT | |
| 050 | 1 | 4. | ‡aGV1469.3 ‡b.M37278 2019 |
| 082 | 0 | 4. | ‡a794.8 ‡223 |
| 100 | 1 | . | ‡aMarquardt, Meg, ‡eauthor. ‡0(CARDINAL)618531 |
| 245 | 1 | 0. | ‡aInside video games / ‡cby Meg Marquardt ; content consultant, David Culyba, Assistant Teaching Professor, Carnegie Mellon University. |
| 264 | 1. | ‡aMinneapolis, Minnesota : ‡bCore Library, an imprint of Abdo Publishing, ‡c[2019] | |
| 300 | . | ‡a48 pages : ‡billustrations (chiefly color) ; ‡c24 cm. | |
| 336 | . | ‡atext ‡btxt ‡2rdacontent | |
| 337 | . | ‡aunmediated ‡bn ‡2rdamedia | |
| 338 | . | ‡avolume ‡bnc ‡2rdacarrier | |
| 385 | . | ‡nage ‡aChildren ‡2lcdgt | |
| 490 | 1 | . | ‡aInside technology |
| 504 | . | ‡aIncludes bibliographical references (page 47) and index. | |
| 520 | . | ‡aIntroduces video game technology, describing the very first games with poor graphics, the types of platforms and hardware used for different games, and how improvements in hardware and software have made games more realistic. | |
| 521 | 8 | . | ‡a810L ‡bLexile |
| 526 | 0 | . | ‡aAccelerated Reader AR ‡bMG ‡c5.4 ‡d1 ‡z513746. |
| 650 | 0. | ‡aTechnological innovations ‡vJuvenile literature. | |
| 650 | 0. | ‡aVideo games ‡vJuvenile literature. ‡0(CARDINAL)456994 | |
| 650 | 0. | ‡aVideo games ‡xDesign ‡vJuvenile literature. | |
| 830 | 0. | ‡aInside technology (Core Library (Firm)) ‡0(CARDINAL)826510 | |
| 902 | . | ‡aMARCIVE 202003 | |
| 902 | . | ‡aMARCIVE 202109 | |
| 902 | . | ‡aMARCIVE 202112 | |
| 902 | . | ‡aMARCIVE 202203 | |
| 901 | . | ‡a11858352 ‡bUnknown ‡c11858352 ‡tbiblio | |
