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The place of play [electronic resource] : toys and digital cultures / Maaike Lauwaert.

Toys and digital cultures (portion title)
Lauwaert, Maaike. (Author).

Summary:

A fascinating, eclectic analysis of the changing geographies of play in contemporary society.

Electronic resources

Record details

  • Physical Description: 1 online resource (159 pages) : illustrations
  • Publisher: Amsterdam : Amsterdam University Press, ©2009.

Content descriptions

Bibliography, etc. Note:
Includes bibliographical references (pages 139-151) and index.
Formatted Contents Note:
Introduction. Changing Practices, Shifting Sites -- Core and Periphery of Play -- Part I: New Children, Different Toys -- The Child as Consumer -- Domesticating Play -- The Child in the City -- Toys as Containers, Mediators and Promoters -- Part II: From Solitary to Networked Geographies of Play. LEGO Toys: from Wooden Blocks to Plastic Bricks -- Brand Extension & Product Differentiation -- Bringing the Fans into the Company -- Many-to-Many Geographies of Play -- Part III: Commercial Geographies of Play. Toy Towns and Simulated Cities -- A 21st-century Dollhouse: The Sims -- Unwanted Play Practices in The Sims Online -- Commodified Geographies of Play -- Part IV: Serious Geographies of Play. Participation Tools -- Participation Processes -- Purposeful Play -- Serious Geographies of Play -- Conclusion. Changing Geographies of Play -- Making Do.
Language Note:
English.
Source of Description Note:
Print version record.
Subject:
Computer games > Social aspects.
Computer games > Social aspects > Case studies.
Games and technology.

Accessibility Features

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1001 . ‡aLauwaert, Maaike.
24514. ‡aThe place of play ‡h[electronic resource] : ‡btoys and digital cultures / ‡cMaaike Lauwaert.
24630. ‡aToys and digital cultures
264 1. ‡aAmsterdam : ‡bAmsterdam University Press, ‡c©2009.
300 . ‡a1 online resource (159 pages) : ‡billustrations
336 . ‡atext ‡btxt ‡2rdacontent
337 . ‡acomputer ‡bc ‡2rdamedia
338 . ‡aonline resource ‡bcr ‡2rdacarrier
4901 . ‡aMediaMatters
504 . ‡aIncludes bibliographical references (pages 139-151) and index.
50500. ‡tIntroduction. ‡tChanging Practices, Shifting Sites -- ‡tCore and Periphery of Play -- ‡gPart I: ‡tNew Children, Different Toys -- ‡tThe Child as Consumer -- ‡tDomesticating Play -- ‡tThe Child in the City -- ‡tToys as Containers, Mediators and Promoters -- ‡gPart II: ‡tFrom Solitary to Networked Geographies of Play. ‡tLEGO Toys: from Wooden Blocks to Plastic Bricks -- ‡tBrand Extension & Product Differentiation -- ‡tBringing the Fans into the Company -- ‡tMany-to-Many Geographies of Play -- ‡gPart III: ‡tCommercial Geographies of Play. ‡tToy Towns and Simulated Cities -- ‡tA 21st-century Dollhouse: The Sims -- ‡tUnwanted Play Practices in The Sims Online -- ‡tCommodified Geographies of Play -- ‡gPart IV: ‡tSerious Geographies of Play. ‡tParticipation Tools -- ‡tParticipation Processes -- ‡tPurposeful Play -- ‡tSerious Geographies of Play -- ‡tConclusion. ‡tChanging Geographies of Play -- ‡tMaking Do.
520 . ‡aA fascinating, eclectic analysis of the changing geographies of play in contemporary society.
546 . ‡aEnglish.
5880 . ‡aPrint version record.
650 0. ‡aComputer games ‡xSocial aspects. ‡0(CARDINAL)348429
650 0. ‡aComputer games ‡xSocial aspects ‡vCase studies.
650 0. ‡aGames and technology. ‡0(CARDINAL)812001
830 0. ‡aMediaMatters.
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