The place of play [electronic resource] : toys and digital cultures / Maaike Lauwaert.
A fascinating, eclectic analysis of the changing geographies of play in contemporary society.
Electronic resources
Record details
- Physical Description: 1 online resource (159 pages) : illustrations
- Publisher: Amsterdam : Amsterdam University Press, ©2009.
Content descriptions
- Bibliography, etc. Note:
- Includes bibliographical references (pages 139-151) and index.
- Formatted Contents Note:
- Introduction. Changing Practices, Shifting Sites -- Core and Periphery of Play -- Part I: New Children, Different Toys -- The Child as Consumer -- Domesticating Play -- The Child in the City -- Toys as Containers, Mediators and Promoters -- Part II: From Solitary to Networked Geographies of Play. LEGO Toys: from Wooden Blocks to Plastic Bricks -- Brand Extension & Product Differentiation -- Bringing the Fans into the Company -- Many-to-Many Geographies of Play -- Part III: Commercial Geographies of Play. Toy Towns and Simulated Cities -- A 21st-century Dollhouse: The Sims -- Unwanted Play Practices in The Sims Online -- Commodified Geographies of Play -- Part IV: Serious Geographies of Play. Participation Tools -- Participation Processes -- Purposeful Play -- Serious Geographies of Play -- Conclusion. Changing Geographies of Play -- Making Do.
- Language Note:
- English.
- Source of Description Note:
- Print version record.
Search for related items by subject
- Subject:
- Computer games > Social aspects.
Computer games > Social aspects > Case studies.
Games and technology.
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Accessibility Features
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| 100 | 1 | . | ‡aLauwaert, Maaike. |
| 245 | 1 | 4. | ‡aThe place of play ‡h[electronic resource] : ‡btoys and digital cultures / ‡cMaaike Lauwaert. |
| 246 | 3 | 0. | ‡aToys and digital cultures |
| 264 | 1. | ‡aAmsterdam : ‡bAmsterdam University Press, ‡c©2009. | |
| 300 | . | ‡a1 online resource (159 pages) : ‡billustrations | |
| 336 | . | ‡atext ‡btxt ‡2rdacontent | |
| 337 | . | ‡acomputer ‡bc ‡2rdamedia | |
| 338 | . | ‡aonline resource ‡bcr ‡2rdacarrier | |
| 490 | 1 | . | ‡aMediaMatters |
| 504 | . | ‡aIncludes bibliographical references (pages 139-151) and index. | |
| 505 | 0 | 0. | ‡tIntroduction. ‡tChanging Practices, Shifting Sites -- ‡tCore and Periphery of Play -- ‡gPart I: ‡tNew Children, Different Toys -- ‡tThe Child as Consumer -- ‡tDomesticating Play -- ‡tThe Child in the City -- ‡tToys as Containers, Mediators and Promoters -- ‡gPart II: ‡tFrom Solitary to Networked Geographies of Play. ‡tLEGO Toys: from Wooden Blocks to Plastic Bricks -- ‡tBrand Extension & Product Differentiation -- ‡tBringing the Fans into the Company -- ‡tMany-to-Many Geographies of Play -- ‡gPart III: ‡tCommercial Geographies of Play. ‡tToy Towns and Simulated Cities -- ‡tA 21st-century Dollhouse: The Sims -- ‡tUnwanted Play Practices in The Sims Online -- ‡tCommodified Geographies of Play -- ‡gPart IV: ‡tSerious Geographies of Play. ‡tParticipation Tools -- ‡tParticipation Processes -- ‡tPurposeful Play -- ‡tSerious Geographies of Play -- ‡tConclusion. ‡tChanging Geographies of Play -- ‡tMaking Do. |
| 520 | . | ‡aA fascinating, eclectic analysis of the changing geographies of play in contemporary society. | |
| 546 | . | ‡aEnglish. | |
| 588 | 0 | . | ‡aPrint version record. |
| 650 | 0. | ‡aComputer games ‡xSocial aspects. ‡0(CARDINAL)348429 | |
| 650 | 0. | ‡aComputer games ‡xSocial aspects ‡vCase studies. | |
| 650 | 0. | ‡aGames and technology. ‡0(CARDINAL)812001 | |
| 830 | 0. | ‡aMediaMatters. | |
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