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Currency control / by Shawn Pryor ; illustrated by Francesca Ficorilli.

Pryor, Shawn, (author.). Ficorilli, Francesca, (illustrator.).

Summary:

Thirteen-year-old Tyler Morant uses the special device given him by the Gaming Masters of the Universe to become The Gamer, and fights evil Cynthia Cyber's latest creation, a monster named Currency, who is robbing banks to get Cynthia the money she needs to build a machine that will give her control over the whole human race.

Record details

  • ISBN: 9781663977052
  • ISBN: 9781666330441
  • Physical Description: 37 pages : color illustrations ; 19 cm.
  • Publisher: North Mankato, Minnesota : Stone Arch Books, an imprint of Capstone, [2022]

Content descriptions

Target Audience Note:
Ages 8-11. Stone Arch Books.
Grades 4-6. Stone Arch Books.
550L Lexile
Study Program Information Note:
Accelerated Reader AR MG 3.4 0.5 519155.
Subject:
Bank robberies > Juvenile fiction.
Heroes > Juvenile fiction.
Monsters > Juvenile fiction.
Video games > Juvenile fiction.
Genre:
Superhero fiction.

Available copies

  • 2 of 3 copies available at NC Cardinal. (Show)
  • 1 of 2 copies available at Onslow County Public Library.

Holds

  • 0 current holds with 3 total copies.
Sort by distance from:
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Jacksonville Main Library JUV FIC PRYOR (Text) 36015000513362 Juvenile Fiction Available -
Swansboro Branch Library JUV FIC PRYOR (Text) 36015000514030 Juvenile Fiction Checked out 08/18/2026

Accessibility Features

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020 . ‡a9781663977052 ‡q(hardcover)
020 . ‡a9781666330441 ‡q(paperback)
035 . ‡a(OCoLC)1259299009
040 . ‡aNJQ/DLC ‡beng ‡erda ‡cDLC ‡dOCLCO ‡dYDX ‡dBDX ‡dOCLCF ‡dXY4 ‡dIFK ‡dIUK ‡dOCLCO ‡dNZL
042 . ‡alcac ‡apcc
05000. ‡aPZ7.1.P7855 ‡bCu 2022
08204. ‡a813.6 ‡aFic ‡223
1001 . ‡aPryor, Shawn, ‡eauthor. ‡0(CARDINAL)789278
24510. ‡aCurrency control / ‡cby Shawn Pryor ; illustrated by Francesca Ficorilli.
264 1. ‡aNorth Mankato, Minnesota : ‡bStone Arch Books, an imprint of Capstone, ‡c[2022]
264 4. ‡c©2022
300 . ‡a37 pages : ‡bcolor illustrations ; ‡c19 cm.
336 . ‡astill image ‡bsti ‡2rdacontent
336 . ‡atext ‡btxt ‡2rdacontent
337 . ‡aunmediated ‡bn ‡2rdamedia
338 . ‡avolume ‡bnc ‡2rdacarrier
385 . ‡nage ‡aChildren ‡2lcdgt
4901 . ‡aThe Gamer
520 . ‡aThirteen-year-old Tyler Morant uses the special device given him by the Gaming Masters of the Universe to become The Gamer, and fights evil Cynthia Cyber's latest creation, a monster named Currency, who is robbing banks to get Cynthia the money she needs to build a machine that will give her control over the whole human race.
5211 . ‡aAges 8-11. ‡bStone Arch Books.
5212 . ‡aGrades 4-6. ‡bStone Arch Books.
5218 . ‡a550L ‡bLexile
5260 . ‡aAccelerated Reader AR ‡bMG ‡c3.4 ‡d0.5 ‡z519155.
650 0. ‡aBank robberies ‡vJuvenile fiction.
650 0. ‡aHeroes ‡vJuvenile fiction. ‡0(CARDINAL)441024
650 0. ‡aMonsters ‡vJuvenile fiction. ‡0(CARDINAL)441749
650 0. ‡aVideo games ‡vJuvenile fiction.
655 7. ‡aSuperhero fiction. ‡2lcgft ‡0(CARDINAL)700959
7001 . ‡aFicorilli, Francesca, ‡eillustrator. ‡0(CARDINAL)881845
8001 . ‡aPryor, Shawn. ‡tGamer.
902 . ‡aMARCIVE 202306
901 . ‡a13685526 ‡bAUTOGEN ‡c13685526 ‡tbiblio ‡soclc