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The digital terror / by Shawn Pryor ; illustrated by Francesca Ficorilli.

Pryor, Shawn, (author.). Ficorilli, Francesca, (illustrator.).

Summary:

When Cynthia Cyber pulls the Terror Beast out of the digital world and sends it out to attack Crescent City with nightmares, it is up to Tyler in his secret identity as The Gamer to overcome his own fears and defeat the monster.

Record details

  • ISBN: 1663977062
  • ISBN: 1666330507
  • ISBN: 9781663977069
  • ISBN: 9781666330502
  • Physical Description: 35 pages : chiefly color illustrations ; 19 cm.
  • Publisher: North Mankato, Minnesota : Stone Arch Books, an imprint of Capstone, [2022]

Content descriptions

Target Audience Note:
Ages 8-11. Stone Arch Books.
Grades 4-6. Stone Arch Books.
500L Lexile
Study Program Information Note:
Accelerated Reader AR MG 3 0.5 519156.
Subject:
Identity (Psychology) > Juvenile fiction.
Monsters > Juvenile fiction.
Nightmares > Juvenile fiction.
Video games > Juvenile fiction.
Genre:
Fiction.

Available copies

  • 0 of 1 copy available at NC Cardinal. (Show)
  • 0 of 1 copy available at Onslow County Public Library.

Holds

  • 0 current holds with 1 total copy.
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Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Swansboro Branch Library JUV FIC PRYOR (Text) 36015000513792 Juvenile Fiction Checked out 08/13/2026

Accessibility Features

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020 . ‡a1663977062 ‡q(hardcover)
020 . ‡a1666330507 ‡q(paperback)
020 . ‡a9781663977069 ‡q(hardcover)
020 . ‡a9781666330502 ‡q(paperback)
035 . ‡a(OCoLC)1259299114
040 . ‡aNJQ/DLC ‡beng ‡erda ‡cDLC ‡dOCLCO ‡dYDX ‡dBDX ‡dOCLCF ‡dXY4 ‡dIUK ‡dOCLCO ‡dNZL
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1001 . ‡aPryor, Shawn, ‡eauthor. ‡0(CARDINAL)789278
24514. ‡aThe digital terror / ‡cby Shawn Pryor ; illustrated by Francesca Ficorilli.
264 1. ‡aNorth Mankato, Minnesota : ‡bStone Arch Books, an imprint of Capstone, ‡c[2022]
264 4. ‡c©2022
300 . ‡a35 pages : ‡bchiefly color illustrations ; ‡c19 cm.
336 . ‡astill image ‡bsti ‡2rdacontent
336 . ‡atext ‡btxt ‡2rdacontent
337 . ‡aunmediated ‡bn ‡2rdamedia
338 . ‡avolume ‡bnc ‡2rdacarrier
385 . ‡nage ‡aChildren ‡2lcdgt
4901 . ‡aThe Gamer
520 . ‡aWhen Cynthia Cyber pulls the Terror Beast out of the digital world and sends it out to attack Crescent City with nightmares, it is up to Tyler in his secret identity as The Gamer to overcome his own fears and defeat the monster.
5211 . ‡aAges 8-11. ‡bStone Arch Books.
5212 . ‡aGrades 4-6. ‡bStone Arch Books.
5218 . ‡a500L ‡bLexile
5260 . ‡aAccelerated Reader AR ‡bMG ‡c3 ‡d0.5 ‡z519156.
650 0. ‡aIdentity (Psychology) ‡vJuvenile fiction. ‡0(CARDINAL)445949
650 0. ‡aMonsters ‡vJuvenile fiction. ‡0(CARDINAL)441749
650 0. ‡aNightmares ‡vJuvenile fiction.
650 0. ‡aVideo games ‡vJuvenile fiction.
655 7. ‡aFiction. ‡2lcgft ‡0(CARDINAL)330525
7001 . ‡aFicorilli, Francesca, ‡eillustrator.
8001 . ‡aPryor, Shawn. ‡tGamer.
902 . ‡aMARCIVE 202306
901 . ‡a13690689 ‡bAUTOGEN ‡c13690689 ‡tbiblio ‡soclc