AI in entertainment / by Ford Chambers.
In AI in Entertainment, early fluent readers will learn how a wide variety of entertainment industries, such as the movie industry, are using AI. Beautiful, crisp, full-color photographs complement the text and aid readers' comprehension. AI in Entertainment features an infographic, sidebars, reading tips for teachers and parents, a table of contents, an activity, a glossary, and an index. Children can learn more about AI using our safe search engine that provides relevant, age-appropriate websites. AI in Entertainment is part of Jump!'s AI World series-- Provided by publisher.
Record details
- ISBN: 9798892135634
- ISBN: 9798892135627
- Physical Description: 24 pages : color illustrations ; 24 cm.
- Publisher: Minneapolis, MN : Jump!, Inc., [2025]
- Copyright: ©2025
Content descriptions
- Bibliography, etc. Note:
- Includes bibliographical references (page 24) and index.
- Formatted Contents Note:
- What is AI? -- AI on the screen -- Watching the future -- Try this!
- Target Audience Note:
- Ages 7-10. Jump!, Inc.Juvenile.
Search for related items by subject
- Subject:
- Computer animation > Juvenile literature.
Artificial intelligence > Juvenile literature.
Natural language generation (Computer science) > Juvenile literature.
Video games > Design > Data processing > Juvenile literature.
Composition (Music) > Data processing > Juvenile literature.
Search for related items by series
Available copies
- 3 of 3 copies available at NC Cardinal. (Show)
- 2 of 2 copies available at Onslow County Public Library.
Holds
- 0 current holds with 3 total copies.
Show All Copies
| Location | Call Number / Copy Notes | Barcode | Shelving Location | Status | Due Date |
|---|---|---|---|---|---|
| Jacksonville Main Library | J777.0285 CHA (Text) | 36015000743019 | Juvenile Nonfiction | Available | - |
| Swansboro Branch Library | J777.0285 CHA (Text) | 36015000742342 | Juvenile Nonfiction | Available | - |
Accessibility Features
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| 100 | 1 | . | ‡aChambers, Ford, ‡eauthor. |
| 245 | 1 | 0. | ‡aAI in entertainment / ‡cby Ford Chambers. |
| 264 | 1. | ‡aMinneapolis, MN : ‡bJump!, Inc., ‡c[2025] | |
| 264 | 4. | ‡c©2025 | |
| 300 | . | ‡a24 pages : ‡bcolor illustrations ; ‡c24 cm. | |
| 334 | . | ‡asingle unit ‡bmono | |
| 336 | . | ‡astill image ‡bsti ‡2rdacontent | |
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| 340 | . | ‡gcolor. | |
| 340 | . | ‡pillustrations. | |
| 490 | 1 | . | ‡aAI world |
| 504 | . | ‡aIncludes bibliographical references (page 24) and index. | |
| 505 | 0 | . | ‡aWhat is AI? -- AI on the screen -- Watching the future -- Try this! |
| 520 | . | ‡aIn AI in Entertainment, early fluent readers will learn how a wide variety of entertainment industries, such as the movie industry, are using AI. Beautiful, crisp, full-color photographs complement the text and aid readers' comprehension. AI in Entertainment features an infographic, sidebars, reading tips for teachers and parents, a table of contents, an activity, a glossary, and an index. Children can learn more about AI using our safe search engine that provides relevant, age-appropriate websites. AI in Entertainment is part of Jump!'s AI World series-- Provided by publisher. | |
| 521 | 1 | . | ‡aAges 7-10. ‡bJump!, Inc. |
| 521 | 8 | . | ‡aJuvenile. |
| 650 | 0. | ‡aComputer animation ‡vJuvenile literature. | |
| 650 | 0. | ‡aArtificial intelligence ‡vJuvenile literature. | |
| 650 | 0. | ‡aNatural language generation (Computer science) ‡vJuvenile literature. | |
| 650 | 0. | ‡aVideo games ‡xDesign ‡xData processing ‡vJuvenile literature. | |
| 650 | 0. | ‡aComposition (Music) ‡xData processing ‡vJuvenile literature. | |
| 830 | 0. | ‡aAI world. | |
| 901 | . | ‡a15723897 ‡bAUTOGEN ‡c15723897 ‡tbiblio ‡soclc | |
