Record Details

Catalog Search

Search The Catalog



AI in entertainment / by Ford Chambers.

Chambers, Ford, (author.).

Summary:

In AI in Entertainment, early fluent readers will learn how a wide variety of entertainment industries, such as the movie industry, are using AI. Beautiful, crisp, full-color photographs complement the text and aid readers' comprehension. AI in Entertainment features an infographic, sidebars, reading tips for teachers and parents, a table of contents, an activity, a glossary, and an index. Children can learn more about AI using our safe search engine that provides relevant, age-appropriate websites. AI in Entertainment is part of Jump!'s AI World series-- Provided by publisher.

Record details

  • ISBN: 9798892135634
  • ISBN: 9798892135627
  • Physical Description: 24 pages : color illustrations ; 24 cm.
  • Publisher: Minneapolis, MN : Jump!, Inc., [2025]

Content descriptions

Bibliography, etc. Note:
Includes bibliographical references (page 24) and index.
Formatted Contents Note:
What is AI? -- AI on the screen -- Watching the future -- Try this!
Target Audience Note:
Ages 7-10. Jump!, Inc.
Juvenile.
Subject:
Computer animation > Juvenile literature.
Artificial intelligence > Juvenile literature.
Natural language generation (Computer science) > Juvenile literature.
Video games > Design > Data processing > Juvenile literature.
Composition (Music) > Data processing > Juvenile literature.

Available copies

  • 3 of 3 copies available at NC Cardinal. (Show)
  • 2 of 2 copies available at Onslow County Public Library.

Holds

  • 0 current holds with 3 total copies.
Sort by distance from:
Show All Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Jacksonville Main Library J777.0285 CHA (Text) 36015000743019 Juvenile Nonfiction Available -
Swansboro Branch Library J777.0285 CHA (Text) 36015000742342 Juvenile Nonfiction Available -

Accessibility Features

LDR 02250cam a2200481 i 4500
00115723897
003CARDINAL
00520250908123502.5
007ta
008240906t20252025mnua j b 001 0 eng
010 . ‡a 2024038818
035 . ‡a(OCoLC)1457312425
020 . ‡a9798892135634 ‡q(paperback)
020 . ‡a9798892135627 ‡q(hardcover)
040 . ‡aDLC ‡beng ‡erda ‡cDLC ‡dOCLCO ‡dIMD ‡dJAG ‡dIMD ‡dDB$$
042 . ‡apcc
05000. ‡aTR897.7 ‡b.C435 2025
08200. ‡a777.0285/53 ‡223/eng/20240926
1001 . ‡aChambers, Ford, ‡eauthor.
24510. ‡aAI in entertainment / ‡cby Ford Chambers.
264 1. ‡aMinneapolis, MN : ‡bJump!, Inc., ‡c[2025]
264 4. ‡c©2025
300 . ‡a24 pages : ‡bcolor illustrations ; ‡c24 cm.
334 . ‡asingle unit ‡bmono
336 . ‡astill image ‡bsti ‡2rdacontent
336 . ‡atext ‡btxt ‡2rdacontent
337 . ‡aunmediated ‡bn ‡2rdamedia
338 . ‡avolume ‡bnc ‡2rdacarrier
340 . ‡gcolor.
340 . ‡pillustrations.
4901 . ‡aAI world
504 . ‡aIncludes bibliographical references (page 24) and index.
5050 . ‡aWhat is AI? -- AI on the screen -- Watching the future -- Try this!
520 . ‡aIn AI in Entertainment, early fluent readers will learn how a wide variety of entertainment industries, such as the movie industry, are using AI. Beautiful, crisp, full-color photographs complement the text and aid readers' comprehension. AI in Entertainment features an infographic, sidebars, reading tips for teachers and parents, a table of contents, an activity, a glossary, and an index. Children can learn more about AI using our safe search engine that provides relevant, age-appropriate websites. AI in Entertainment is part of Jump!'s AI World series-- Provided by publisher.
5211 . ‡aAges 7-10. ‡bJump!, Inc.
5218 . ‡aJuvenile.
650 0. ‡aComputer animation ‡vJuvenile literature.
650 0. ‡aArtificial intelligence ‡vJuvenile literature.
650 0. ‡aNatural language generation (Computer science) ‡vJuvenile literature.
650 0. ‡aVideo games ‡xDesign ‡xData processing ‡vJuvenile literature.
650 0. ‡aComposition (Music) ‡xData processing ‡vJuvenile literature.
830 0. ‡aAI world.
901 . ‡a15723897 ‡bAUTOGEN ‡c15723897 ‡tbiblio ‡soclc