Using computer science in digital gaming careers / Jennifer Culp.
Over the past three decades, video games have moved from the arcade to the home to the palm of a player s hand. And all of those changes have been made possible through technological advancements and application of these advancements through coding. This guide gives those who have already decided to apply their skills to creating digital games, as well as those who love games but don t have a solid career path in mind, the tools and knowledge that every job seeker needs to begin building a career.
Record details
- ISBN: 9781508175223
- ISBN: 1508175225
- Physical Description: 80 pages : color illustrations ; 24 cm.
- Publisher: New York : Rosen Publishing, 2018.
Content descriptions
- Bibliography, etc. Note:
- Includes bibliographical references and index.
- Formatted Contents Note:
- Games and programming -- Game design and game engines -- Art and animation -- Level editors: digital game dungeon masters -- Narrative design -- DevOps engineering -- CRUNCH : how games get made -- Networking.
Search for related items by subject
- Subject:
- Video games > Design > Vocational guidance > Juvenile literature.
Video games > Programming > Vocational guidance > Juvenile literature.
Video games industry > Vocational guidance > Juvenile literature.
Video games > Vocational guidance > Juvenile literature.
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Available copies
- 3 of 3 copies available at NC Cardinal. (Show)
- 2 of 2 copies available at Onslow County Public Library.
Holds
- 0 current holds with 3 total copies.
Show Only Available Copies
| Location | Call Number / Copy Notes | Barcode | Shelving Location | Status | Due Date |
|---|---|---|---|---|---|
| Jacksonville Main Library | YA 794.81 CUL (Text) | 36015000250874 | Young Adult Nonfiction | Available | - |
| Sneads Ferry Branch Library | YA 794.81 CUL (Text) | 36015001130000 | Young Adult Nonfiction | Available | - |
