The inventors of minecraft [electronic resource] : Markus ânotchâ persson and his coding team. Jill Keppeler.
In 2009, a deceptively simple block-based sandbox game first began appearing on computers. Now, eight years later, Minecraft is one of the best-selling games of all time. How did this worldwide phenomenon come to be? Readers will learn about the game's creator, programmer Markus "Notch" Persson, the company he founded to help make it a reality named Mojang; and the team of people who've helped it reach its current popularity. Intriguing details, an in-depth timeline, and full-color photographs will enthrall gaming enthusiasts eager to learn about the people that have broken the computer programming mold to create their favorite pastime.
Electronic resources
Record details
- Physical Description: 1 online resource
- Publisher: New York : PowerKids Press, 2018.
Content descriptions
- General Note:
- Title from eBook information screen..
- Target Audience Note:
- Text Difficulty 4MG/Middle grades (4th-8th)5.5 ATOS Level
- System Details Note:
- Requires the Libby app or a modern web browser.
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| 037 | . | ‡aE0524574-282C-45EB-8089-BC44278EE2AA ‡bOverDrive, Inc. ‡nhttp://www.overdrive.com | |
| 040 | . | ‡aTEFOD ‡cTEFOD | |
| 100 | 1 | . | ‡aKeppeler, Jill. ‡0(CARDINAL)623780 |
| 245 | 1 | 4. | ‡aThe inventors of minecraft ‡h[electronic resource] : ‡bMarkus ânotchâ persson and his coding team. ‡cJill Keppeler. |
| 264 | 1. | ‡aNew York : ‡bPowerKids Press, ‡c2018. | |
| 300 | . | ‡a1 online resource | |
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| 490 | 0 | . | ‡aBreakout Biographies. |
| 500 | . | ‡aTitle from eBook information screen.. | |
| 520 | . | ‡aIn 2009, a deceptively simple block-based sandbox game first began appearing on computers. Now, eight years later, Minecraft is one of the best-selling games of all time. How did this worldwide phenomenon come to be? Readers will learn about the game's creator, programmer Markus "Notch" Persson, the company he founded to help make it a reality named Mojang; and the team of people who've helped it reach its current popularity. Intriguing details, an in-depth timeline, and full-color photographs will enthrall gaming enthusiasts eager to learn about the people that have broken the computer programming mold to create their favorite pastime. | |
| 521 | 0 | . | ‡aText Difficulty 4 |
| 521 | 2 | . | ‡aMG/Middle grades (4th-8th) |
| 521 | 8 | . | ‡a5.5 ‡bATOS Level |
| 538 | . | ‡aRequires the Libby app or a modern web browser. | |
| 650 | 7. | ‡aBiography & Autobiography. ‡2OverDrive | |
| 650 | 7. | ‡aScience. ‡2OverDrive ‡0(CARDINAL)252585 | |
| 650 | 1 | 7. | ‡aJuvenile Nonfiction. ‡2OverDrive |
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